One major problem with games nowadays is lack of originality. The market has been flooded with ‘family’ games with stupid motion controls and little playability for the hardcore gamer or first person shooters with little difference to most other shooters that all seem like a Call of Duty clone, but even in a time flooded with sequels and rip-offs we still manage to see some creativity put to use to make a different and unique game or a clever merging of game ideas used in a new way. Mirror’s edge is one of these unique games and surprisingly enough, the game is published my EA and developed by DICE, two companies that are well known for their countless sequels.
Sonic fans rejoice! After almost 10 years of putting up with horrifically glitchy and badly programed Sonic console titles, Sonic Colours for the Wii has brought back the excellent reputation of a (mostly) great franchise. Meanwhile, SEGA decide to publish a DS spin off of Sonic Colours so that they can milk the game's name for all it's worth... Or at least that's what SEGA, or the suspecting yet uninformed customer might think. You see,while Sonic Colours Wii takes the Daytime stages from Sonic Unleashed (360 & PS3 version) and adds some power ups and a sci-fi setting, Sonic Colours DS takes the Sonic Rush games and adds some power ups and a sci-fi setting. All Werehog and Hubworld free. Also, Sonic Colours DS is developed by Dimps, who are also responsible for the GBA Sonic Advance games as well as the DS Sonic Rush games. It wouldn't be inaccurate to call Sonic Colours DS 'Sonic Rush 3' except with the name and the gimmick of the new Wii game in order to make it sell more, but does the implementation of this gimmick, as well as other once non-handheld elements, detract from the game's quality?
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